![]() But that's because a 6th or 7th level spell slot is a large part of a spellcaster's power budget, spells are the lifeblood of spellcasters. All the martial-classes except for Rogue get Multiattack, Rogue gets sneak attack, and many other features can keep them scaling a bit more (Barbarian's Brutal Critical, Paladin's improved divine smite, etc). Often a melee build is helped out more by just staying in one class just to get more of those features, rather than biding a ton of time just for that one spell.Īs a side-note, it isn't uncommon to take the magic initiate feat for the spell Hex, which gets a similar result without the same commitment.Īlso, depending on how the DM runs the campaign, it's common to get +1 to +3 magic weapons, which put your regular ol' Greatsword or Rapier close to on-par with Shadow Blade anyway.įor these examples I'm going to assume level 13, where you'd be just barely high enough level to cast it at 7th level. ![]() Most of the Melee classes get some kind of bonus to their damage through their class features. So already, melee classes already have something they won't have in the form of durability. Wizards and Sorcerers both are pretty frail, and usually want to hang farther back and kite enemies. The classes that get it are kind of limited in how much they can actually get out of it's melee. Monstrous Compendium Vol 3: Minecraft Creatures
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